Tuesday, August 20, 2024
GLS TEXTURE CREATOR
GLSL TEXTURE CREATOR SUPORT 256px 512px 1024px
Download TextureFriday, July 5, 2024
OFFSET ADDRESS FOR MHP3RD AUDIO MODS
You Can Use These Offsets to Change Music in Monster Hunter Portable 3rd
| Offset | Music Description |
|---|---|
| 3cdaf000 | Village Theme |
| 3d300800 | Character Selection Theme |
| 453bb000 | Sandy Plain Battle Theme |
| 45ca1000 | Misty Peak Battle Theme |
| 45e27800 | Pelagus Battle Theme |
| 3cd0a000 | Well Done Steak Voice |
| 45592800 | Flooded Forest Battle Theme |
HEXADECIMAL TOOLS
Hex Editor
Little Endian & Big Endian Converter
Converted Value:
Decimal to Hexadecimal Converter
Hexadecimal Value:
Text to Hexadecimal Converter
Hexadecimal Value:
Hexadecimal to Text Converter
Text Value:
Hexadecimal Offset Subtraction
Result:
Tuesday, July 2, 2024
Ace combat x2 joins ASSAULT GLSL
This is ace combat x 2 joins ASSAULT by modifying the GLSL shaders code,,
So it is possible to apply reflection effects to textures by changing a little code in the GLSL shaders,
If you want to use this effect on textures, you have to use ppsspp build glsl, to make it possible to edit the glsl shaders code...
The process is the same as using texture replacement
The difference is that the code location is in Android/data/org.ppsspp.ppsspp/files/glsl
move the shaders code to android/data/org.ppsspp.ppsspp/files/glsl/
Currently it can only run on devices with PowerVr GPU GE820
For PPSSPP you must activate it using hardware transform and software skining transform and software skining must be active
This only works for Android
To make GLSL TEXTURE, YOU CAN MAKE IT HERE
Sunday, June 30, 2024
MHP3 PATCH UPDATE !!!!!
------------MHP3RD----PATCH-----UPDATE------------
--patch information
---Quests Randomizer=mix all GH Quests --- VILLAGE
----Music update = added 10 new music from mhrise
--English translation base from Team HGG and Athena
--for the ULJM-05800 game version non-hd
--how to install
Download uni patcher on playstore, select the game roms and select the patch file then press patch
--Link -- Quests Randomizer patch version-+GDRIVE
--Link---Music patch and Normal Quests --+GDRIVE
Thursday, June 27, 2024
Monster Hunter portable 3 modding tutorial
In this post I will provide a tutorial for making mods for the Monster Hunter portable 3 game
There are a number of modifications that can be made
Starting from translation, changing audio, changing textures, etc
Basic tutorial
Installing mods/patches can only be done on games that are still original or have never been patched or modified
Steps
First stage is Unpack
To create a patch file, you must have the original file to modify or you can also unpack it from the original game
To unpack you can use mhtools or mhtrans from codestation, you can download it and search on github
For commands
"Java -jar mhtools.jar --dec-all path your data.bin 1
this will extract all files from data.bin
Stage two
After all the data has been extracted, you can search if you want to modify the BGM, you can search for the wav extension because that is the BGM asset in this game
third phase
Making a patch, to make a patch you have to look at the specifications of the file, especially for game audio the patch file must be smaller than the original file, and must be identical to the original file
Original audio in the MHP3RD game uses atract3 for audio, so if you want to modify the sound, make sure the audio file you create is the same as the original file specifications.
Stage 4
Rebuild The file that you have created for the patch, if you want to make a texture patch you have to return it to the .pak extension, if you want to patch translate you have to return it to the .bin extension
Step 5
The process of creating a patch, for an audio example, at the end of the article I will provide a collection of patch tools for this game,
To modify the audio you must have a .wav pcm 16bit mono file as a replacement file, because that is the specification for creating attract3
Create atract3 , use at3tool to create atract3,,
after that use fill to equalize the size between the mod file and the original file...
Continue the encryption process so that the mod can be applied to the game. The file must be encrypted first.
After that you have to look for the Offset address where the mod file must be placed.
Use hex edit or ida pro etc, utilities that can view binary files,
for example, this is the BGM offset of Yukumo village
The offset 3cdaf000
Now it's time to create the patch file
Use mod-builder to create mod files
Run mod-builder with the command
Mod-builder.exe your file mod example 5950.bin.enc name of mod example viilage.mod and the ofsset 3cdaf000
Mod-builder.exe 5950.bin.enc village.mod 3cdaf000 and press enter
It will create a file that can be applied to the game with the mhp patch tool
Now move the results of the mod file that has been created to the mhp patch tool directory, depending on whether you installed it on C or D
To apply to the game, install m-h-p patch tools, open the mod file, select the game ISO and select patch
For the link = GDRIVE
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