Friday, July 5, 2024

OFFSET ADDRESS FOR MHP3RD AUDIO MODS



Music Offsets for Monster Hunter Portable 3rd

You Can Use These Offsets to Change Music in Monster Hunter Portable 3rd

Offset Music Description
3cdaf000 Village Theme
3d300800 Character Selection Theme
453bb000 Sandy Plain Battle Theme
45ca1000 Misty Peak Battle Theme
45e27800 Pelagus Battle Theme
3cd0a000 Well Done Steak Voice
45592800 Flooded Forest Battle Theme
How to create a patch file
Create data_install.txt with contents, examples

5721,NONE, XXXFFF "replaced by offset address" then save in txt extension

Make sure data_install.txt is in the same directory as the file you want to make a patch

Then run the command

Java -jar mhtools.jar --create-patch Thefile.bin.enc mhp3rd_data.bin

It will create a patch file that can be applied to mhp3rd games 

HEXADECIMAL TOOLS

Hex Editor

Hex Editor

Little Endian & Big Endian Converter

Converted Value:

Decimal to Hexadecimal Converter

Hexadecimal Value:

Text to Hexadecimal Converter

Hexadecimal Value:

Hexadecimal to Text Converter

Text Value:

Hexadecimal Offset Subtraction

Result:

Tuesday, July 2, 2024

Ace combat x2 joins ASSAULT GLSL



 This is ace combat x 2 joins ASSAULT by modifying the GLSL shaders code,,

So it is possible to apply reflection effects to textures by changing a little code in the GLSL shaders, 

If you want to use this effect on textures, you have to use ppsspp build glsl, to make it possible to edit the glsl shaders code...

The process is the same as using texture replacement

The difference is that the code location is in Android/data/org.ppsspp.ppsspp/files/glsl

Ppsspp glsl apk

GLSL shaders

move the shaders code to android/data/org.ppsspp.ppsspp/files/glsl/

Currently it can only run on devices with PowerVr GPU GE820

For PPSSPP you must activate it using hardware transform and software skining transform and software skining must be active

This only works for Android

To make GLSL TEXTURE, YOU CAN MAKE IT HERE

BELAJAR MEMBUAT SHADERS UNTUK PPSSP BAGIAN 3

Setelah sebelumnya kita belajar tipe data Sekarang kita belajar Mix Mixing Efek dalam Shader: Memahami Proses Penggabungan dengan Analoginya...